The Legend of Zelda – Ocarina of Time 3D

Finally, my university semester drew to a close yesterday after a tough exam which meant  I could finally play a Nintendo 3DS game I picked up two months ago, The Legend of Zelda: Ocarina of Time 3D. Whenever I restart my studies I put gaming on hold to minimise distractions and to provide myself some encouragement to do well.

I have played this game in its original incarnation on the N64 and its collector’s edition release on the Gamecube with Windwaker and at the time it was an instant classic and demonstrated how great an RPGs could be with the right focus and attention to detail. To be reliving it again on the 3DS brings back fond memories of the original not to mention the many hours of gameplay ahead of me to gather every last Skulltula token and heart container.

It looks the the graphics have received a bit of a facelift even before you consider the 3D capabilities of the latest version. There is an interesting comparison of the N64 version against the 3DS version here and another here. Environments, enemies and characters don’t look so “squarish” or “polygonal” with noticeable smoothing put in place. Some of the textures have been updated as well to perhaps give certain areas the feel that the original developers would have gone after if they weren’t restricted by memory and processing power back in the 90s. At any rate, it does show what the 3DS can do with a good quality game (albeit it ten years old).

Anyway, I am enjoying my study break and a new game to keep me amused in those down times here and there.

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